Alice Madness Returns Wiki

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A selection of some of the game projects that I've worked on.


'Little China Doll: How Shiny Horse Imagined Alice: Madness Returns'. Rock, Paper, Shotgun. This article is or was the subject of a Wiki Education Foundation-supported course assignment, between 11 January 2019 and 20 April 2019. 'Little China Doll: How Shiny Horse Imagined Alice: Madness Returns'. Rock, Paper, Shotgun. This article is or was the subject of a Wiki Education Foundation-supported course assignment, between 11 January 2019 and 20 April 2019. Alice: I know I'm guilty of something, but punishment never suits the victims of the crime. Caterpillar: Abuse is a crime the strong visit on the weak, and you're right, abusers are. Jun 29, 2011 Alice: Madness Returns has 252 different items to collect throughout the game. Many of the items are in plain sight, but some are hidden pretty well. You can always look at the main menu for a list of items you have collected so far. The list of memories collected can be viewed at the pause screen in game.

Alice: Madness Returns After talking to the Mad Hatter about recovering his arms and legs from the March Hare and the Dormouse, Alice used the gear elevator to reach the clock roof. When she arrived there, the parasol floated down in front of her and only after. Aug 12, 2013  enter config menu, chose default key, and don't change E key to bind another function. You can test, press focus and E at the same time, the umbrella can be used, like the picture. How to use umbrella alice madness returns ps3. For Alice: Madness Returns on the Xbox 360, a GameFAQs message board topic titled 'What button for umbrella?' Nov 30, 2013  You need to amend 2 lines to make it work: Go to SteamsteamappscommonAlice Madness ReturnsAliceGameConfig and open DefaultInput.ini (opens with notepad). Look (ctrl-f) for the line that reads: KeyBlock = TriggerBlock Change that line to: KeyBlock = TriggerBlock true OnRelease TriggerBlock false Save the file.

MONUMENT VALLEY

Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.

I was the lead designer and one of the artists on this project, made at ustwo.

'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer

Alice Madness Returns Wiki

STUDIO

ustwo

MY ROLE

Lead Designer, Artist

Platforms

iOS / Android

Release

2014

ALICE: MADNESS RETURNS

Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.

Alice madness returns chapter 2 pig snouts. The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.

STUDIO

Spicy Horse

MY ROLE

Art Director

Platforms

PS3 / Xbox 360 / PC

Release

2011

Alice Madness Returns Wiki

Alice Madness Returns Wiki

HACKYCAT

Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.

MY ROLE

Code, art, animation

Platforms

iPhone, iPad & iPod Touch

Release

Soon!

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