Alice Madness Returns Prequel

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Alice: Madness Returns is a 3D platformer developed by American McGee's Shanghai studio: Spicy Horse. Published by EA, Alice: Madness Returns was released on June 14, 2011 for PC, PS3 and 360, over 10 years after its prequel: American McGee's Alice

Sep 01, 2018  Alice: Madness Returns like the original 2000 game release for PC that it is a sequel to, is a third-person, single player, action game that incorporates platforming and combat gameplay. Playing as Alice players retreat into Wonderland for comfort from the real world, only to find it in even more shambles than before. May 07, 2014  Alice: Madness Returns Guides belly's Guides. This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Alice: Madness Returns. Published by EA, Alice: Madness Returns was released on June 14, 2011 for PC, PS3 and 360, over 10 years after its prequel: American McGee's Alice launched in 2000. The Alice games are based on the original Alice in Wonderland books, in fact, they continue from after the books. For Alice: Madness Returns on the PC, a GameFAQs message board topic titled 'Normal or Hard difficulty to begin with?' Jan 30, 2019 Alice: Madness Returns hit store shelves in June 2011. Since then, very little has been said about the franchise’s potential third entry. However, designer American McGee did reveal in late 2017.

Jun 14, 2011  When you download Alice: Madness Returns for your PC, prepare to toss any warm and fuzzy memories of Wonderland out the window. After the death of her family, Alice is now a mentally disturbed young woman. She’s gone through the morbid world of Wonderland before, and now she must descend once again to the depths of madness. Sep 01, 2018  Alice: Madness Returns like the original 2000 game release for PC that it is a sequel to, is a third-person, single player, action game that incorporates platforming and combat gameplay. Playing as Alice players retreat into Wonderland for comfort from the real world, only to find it in even more shambles than before. Alice madness returns pc.

launched in 2000.
The Alice games are based on the original Alice in Wonderland books, in fact, they continue from after the books. However, after a severe psychological trauma Alice Liddell has a complete mental breakdown. Her insanity changes Wonderland to match that. Overall the world of Alice: Madness Returns is very bleak and macabre and frankly, fucked up.
Despite all that though, Alice: Madness Returns is not a horror game by any means. Unfortunately, EA marketed it as such. Right around the time EA marketed Dead Space 2 as an action-adventure game, too. Go figure.
Joining me as always is the magnificent Sinatrapod.
Why this game?
Alice: Madness Returns is a pretty good game but it has some flaws. But at its core it IS a 3D platformer. And not just that, it has a ton of collectibles. Sound familiar? Yeah, anything that reminds me of Spyro is gonna do well in my book. It hits all my notes; amazing colorful visuals, great controls and mobility, lots of collectibles, doesn't take itself too seriously and most importantly: CHARM.
What flaws?
Unfortunately they pad the game out too much as time goes on. This means long stretches of same-y stuff. Which is really kinda dumb because without all the padding the game still would've been a good length. I suppose it was to make up for all the things that got scrapped during development.
What about the prequel?
Honestly the prequel has not aged well at all. I tried playing it but the controls are, uh, strange. It's OK, though. Since it's been 11 years the game does a well enough job to recap so you can just jump right in. However, the game is full of references and I'm not an expert on the first game OR on Alice lore, so feel free to point things out.
Anything else?
  • I changed things up a bit in regards to Dual Audio to better suit the game. Instead of having the second audio track hidden in a downloaded file, I'm gonna upload both versions to YouTube. Uncut versions will have us talking over cutscenes. Regular versions will not.
  • There's a TON of misc content in terms of bios, an artbook and various other things. It'll become hundreds of images so I recommend using the update posts themselves to more easily digest it all.
  • The game's only DLC is some weapons and costumes. I will let the thread decide on which costume to wear at certain points in the game.



















A selection of some of the game projects that I've worked on.


MONUMENT VALLEY

Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.

I was the lead designer and one of the artists on this project, made at ustwo.

'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer


STUDIO

ustwo

The story follows a girl named Alice Liddell, who is suffering from trauma which caused by the death of her beloved family in a massive fire. In the game, the female protagonist is discharged from a clinic, and now she lives in an orphanage for mentally traumatized orphans under the command of Dr. The game is the sequel to American McGee’s Alice released in 2000, and it comes with improved mechanics, new gameplay, and lots of cool features. The game sees the player as the protagonist to explore a world to get rid of the trauma and then learn the truth about her secret past. Alice madness returns characters.

MY ROLE

Lead Designer, Artist

Platforms

iOS / Android

Release

2014

ALICE: MADNESS RETURNS

Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.

The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.

STUDIO

Spicy Horse

MY ROLE

Art Director

Platforms

PS3 / Xbox 360 / PC

Release

2011


HACKYCAT

Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.

Alice Madness Returns Prequel Movie

MY ROLE

Code, art, animation

Platforms

iPhone, iPad & iPod Touch

Release

Soon!

Alice Madness Returns Download Free