Alice Madness Returns March Hare

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March Hare
Alice character
First appearanceAlice's Adventures in Wonderland
Last appearanceThrough the Looking-Glass
Created byLewis Carroll
Information
AliasHaigha
SpeciesHare
GenderMale
OccupationHost of the Mad Tea Party
Messenger
NationalityWonderland

I did the changes with this one: erased Alice, so I get a picture only about the March hare. The reasons I erased her were:-the Hare isn't as big in the game as my picture suggested-ALice was totally different in coloring style than him-the hare is so cool and mad that I need a picture only about him Fanart for the game Alice: Madness returns. Alice: Madness Returns Wiki Guide Table of Contents. Top Contributors: Mark Ryan Sallee, Samuel Claiborn, rboerdijk + more. Last Edited: 30 Jun 2011 12:11 am. Edit (Classic). Alice: Madness Returns The Mad Hatter freed by Alice. The Mad Hatter had been ironically torn apart at the hands of his former victims, the March Hare and the Dormouse, out of revenge. Alice found his head and torso in the garbage dump of his domain.

The March Hare (called Haigha in Through the Looking-Glass) is a character most famous for appearing in the tea party scene in Lewis Carroll's 1865 book Alice's Adventures in Wonderland.

The main character, Alice, hypothesizes,

'The March Hare will be much the most interesting, and perhaps as this is May it won't be raving mad – at least not so mad as it was in March.'[1]

'Mad as a March hare' is a common British English phrase, both now and in Carroll's time, and appears in John Heywood's collection of proverbs published in 1546. It is reported in The Annotated Alice by Martin Gardner that this proverb is based on popular belief about hares' behaviour at the beginning of the long breeding season, which lasts from February to September in Britain. Early in the season, unreceptive females often use their forelegs to repel overenthusiastic males. It used to be incorrectly believed that these bouts were between males fighting for breeding supremacy.[2]

Like the character's friend, the Hatter, the March Hare feels compelled to always behave as though it is tea-time because the Hatter supposedly 'murdered the time' whilst singing for the Queen of Hearts. Sir John Tenniel's illustration also shows him with straw on his head, a common way to depict madness in Victorian times.[3][4] The March Hare later appears at the trial for the Knave of Hearts, and for a final time as 'Haigha' (which is pronounced to rhyme with 'mayor', according to Carroll, and a homophone of 'hare' in a non-rhotic accent), the personal messenger to the White King in Through the Looking-Glass (Alice either does not recognize him as the March Hare of her earlier dream, or chooses not to comment about this).

Interpretations[edit]

Alice in Verse[edit]

The major departure from Carroll's original here is that instead of appearing a jittery witness, the March Hare is cast as the Prosecutor. After the charge is read, the Hare addresses the court with an opening statement that more or less vindicates the accused, before turning his accusing eye upon the court itself for failing to serve tea with the evidence (the tarts).

White Chapel, Infernal Train, and the Dollmaker. Chapter 6 stars out in an alternate London. Follow the path into a building. A short cut scene will play. History Alice: Madness Returns. After realizing the truth, Alice confronted Dr. Angus Bumby for his crimes at Moorgate Station. He mocked her and told her to go away as he claimed that nobody will believe a story of a former lunatic. Alice madness returns esrb

However, it turned out to just be another hallucination mixed with her memories of her time in the asylum. She saw and before she entered the waiting room where Bumby, Nan Sharpe, Nurse Witless, and Mr. Alice the madness returns dlc. The Queen wrapped Alice in her tentacles and consumed her, sending her into a nightmare.Alice's return to Rutledge Asylum.After seeing a vision of, and, Alice went on a surreal walk through Rutledge and had been incarcerated there. When she reached the center of the, the Queen angrily chastised Alice for allowing the train to run amok and not seeing what was around her.

Alice in the Country of Hearts[edit]

In this Japanese manga, Alice in the Country of Hearts, the March Hare is Elliot March. Elliot is Blood Dupre (the Hatter)'s right-hand man. He is basically human with the exception of two brown rabbit ears. When called a rabbit, he often becomes insulted and rants about how his ears are 'just bigger than average'. He isn't specifically crazy or mad, but he is a bit violent in the beginning. He almost kills Alice with his long-barrelled gun before Blood stopped him. But, as the story progresses, it is shown that Elliot is a lovable, amusing character who is really very sweet.

Pandora Hearts[edit]

In this Japanese manga, Pandora Hearts, the March Hare is a 'Chain' whose 'Contractor' is Reim Lunettes. It has the ability to fake death which helps Reim escape his attackers and proved to be so realistic that his comrades believed he really was dead. The March Hare was said to be a 'gentle Chain' which was not suited for battle, but very useful in its own ways. In a way, it contradicts all the varieties of the March Hare, as the Hare is shown to be mad or even insane. The character Reim himself is also similar to March Hare as his friend Break has the chain Mad hatter mirrors the friendship of the Hatter and the Hare's.

In popular culture[edit]

  • The March Hare was played by Charlie Ruggles in Alice in Wonderland.
  • In SyFy's TV Miniseries Alice, the March Hare is represented by the character Mad March.
  • The March Hare is featured as the primary antagonist in the Once Upon a Time story 'Tea Party in March' in the graphic novel Once Upon a Time: Out of the Past.
  • In the song entitled 'We Have Heaven' by the British rock group Yes, a lyric mantra is sung from beginning to end saying 'Tell the Moon Dog, tell the March Hare..'.

Disney animated film[edit]

March Hare
The March Hare as he appears in the 1951 film.
First appearanceAlice in Wonderland (1951)
Voiced byJerry Colonna
Jesse Corti (Bonkers)
Maurice LaMarche (House of Mouse)
Jeff Bennett (Kinect Disneyland Adventures)
Information
SpeciesHare
GenderMale
NationalityWonderland

Disney's Alice in Wonderland, an animated film, depicted the March Hare at the tea party as being deliriously confused. He repeatedly offers Alice a cup of tea, but distractedly pulls the cup out of her reach or takes it from her hands just as she is about to drink. He was voiced by Jerry Colonna, after whom his appearance and personality were modelled. He was animated by Ward Kimball. Kimball also led the Dixieland band Firehouse Five Plus Two, in which he played trombone.

This version of the character was also a semi-regular on Bonkers and one of the guests in House of Mouse, often seen seated with the Mad Hatter. During these appearances, the March Hare was voiced by Jesse Corti and Maurice LaMarche.

The March Hare also appears in the 'Mad T Party' in Disney's California Adventure park. He is based on the 2010 film's Thackery Earwicket interpretation, and plays bass guitar. He is often found hopping around with Mallymkun the Dormouse on stage.

Tim Burton's Alice in Wonderland[edit]

Thackery Earwicket
Thackery Earwicket as he appears in the 2010 film.
First appearanceAlice in Wonderland (2010)
Created byTim Burton
Voiced byPaul Whitehouse
Information
AliasMarch Hare
SpeciesHare
GenderMale
OccupationCook
NationalityUnderland/Wonderland

March Hare Alice In Wonderland

The March Hare appears in the 2010 Disney film Alice in Wonderland, voiced by Paul Whitehouse. His full name is Thackery Earwicket; this, however, is not mentioned in the film. In the movie, the March Hare behaves as if constantly nerve-wracked and completely delirious. He is a cook in the film, and the way he eccentrically throws dishes and pots suggests he is an amalgam of both the March Hare and the cook from Lewis Carroll's original book. The March Hare has a strong Scottish accent in this movie, while his friend the Mad Hatter (played by Johnny Depp) switches into a Scottish accent as well whenever his emotions are strained. He is first seen in the 'Tea Party' scene, which takes place at his 'Hare House' windmill. Thackery hosts a tea party, which he shares with Tarrant Hightopp the Mad Hatter, Mallymkun the Dormouse, and Chess the Cheshire Cat. He appears a second time in the White Queen's kitchen, frantically cooking and throwing dishes. His third appearance is at the Frabjous Day scene, in which he stands with the other characters wielding a ladle as his weapon, nervous and somewhat ready to go to battle. Burton stated that because Whitehouse is a great comedic actor, a lot of his lines came from improvisation.[5]

Games[edit]

  • In the game American McGee's Alice, the March Hare is portrayed as a victim of the Mad Hatter's insane experimentation. Both the Hare and the Dormouse have become clockworkcyborgs.
  • The March Hare appears in Alice: Madness Returns (a sequel to American McGee's Alice).
  • In the video game adaptation of Tim Burton's Alice in Wonderland, Thackery Earwicket is a playable character. His special ability is telekinesis and his main form of attack is to throw dishes. He also uses his big ears and large feet as weapons. He uses his telekinesis to defeat the Bandersnatch.

References[edit]

  1. ^Carroll, Lewis. Alice's Adventures in Wonderland
  2. ^'BBC Radio 4, Dylan Winter, Shared Earth, Feb 9th 2007'. Bbc.co.uk. 11 July 2008. Retrieved 7 September 2012.
  3. ^'Alice in Wonderland (3): Overview of chapters 7–12'(PDF). Retrieved 7 September 2012.
  4. ^'Story origins – Lenny's Alice in Wonderland site'. Alice-in-wonderland.net. Retrieved 7 September 2012.
  5. ^Salisbury, Mark; Burton, Tim (2010). Alice in Wonderland: A Visual Companion. Disney Editions. p. 120. ISBN978-1-4231-2887-8.

Who Is The March Hare From Alice

Retrieved from 'https://en.wikipedia.org/w/index.php?title=March_Hare&oldid=942774819'

Alice Madness Returns March Hares

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/AliceMadnessReturns

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Alice Madness Returns March Hare Free

  • Anticlimax Boss:
    • The March Hare and the Dormouse, much like the first game, are built up to be early bosses as you search for Hatter's arms and legs, but the only thing of note they do is try to impede your progress in your quest. They both flee after you break their machinery and defeat all the enemies in their area. At the end of the chapter they prepare to fight her inside a Humongous Mecha, but are ejected from it when the Mad Hatter throws a big ol' teapot at it.
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    • The Executioner chases you through the Queen of Hearts' castle and the now-rotting hedge maze, and is completely invincible.. that is, until a cutscene kicks in where Alice finds and eats the cake that makes her grow much bigger in size. She simply stomps on the Executioner, who is now so scared he drops his scythe.
    • To be honest, the only realBoss Fight in the game is the final one against the Dollmaker on the Infernal Train.
    • Judging by the level design and concept arts there should be a boss battle at the end of each chapter. They're absent probably due to budget/deadline reasons.
      • Actually it's because symbolism. The March Hare, The Dormouse, and the Executioner are all parts of Alice's mind. They're all set up as if they would be boss battles because Alice thinks she's the problem. But she's not. Bumby is. So he's the only boss fight because he's the only real enemy.
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  • Awesome Art: The game's art direction is the most acclaimed aspect of the game, and for good reason. Every single asset looks lovingly hand-crafted, not to mention the impressive 'moving papers' animated cutscenes.
  • Badass Decay: Last seen as a towering, shrieking 300-foot tall monstrosity spread across Wonderland, the Queen of Hearts is now trapped in her rotting kingdom, physically resembles Alice's older sister Lizzie (Alice's superego according to Mcgee), and besides Caterpillar is among the few helpful people in Wonderland.
  • Bizarro Episode: The Dollhouse initially seems to be this. Unlike the other levels, there are no hints or suggestions of dolls anywhere to foreshadow the theme of the next level, and Alice is abruptly placed there without so much as an entry cutscene. There are also no inhabitants from the original Wonderland to be found, aside from the Cheshire Cat, and the level of disturbing imagery reaches previously unprecedented heights. Of course, it later turns out to be perhaps the most important step in Alice's journey, as it is here that she finally learns the full truth of her family's demise as well as the real-world abuse of the orphans in Dr. Bumby's care.
  • Breather Level:
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    • Cardsbridge, the first level of chapter 4. No enemies, no disturbing imagery, just peaceful jumping puzzles as you wind your way towards a horrible rotting castle inhabited by your worst Wonderland enemy.
    • All of chapter 6, what little there is, is a breather after chapter 5. No enemies, no platforms, no secrets; there's literally nothing at all except the final battle and a few cutscenes to close off the plot.
  • Complete Monster: Dr. Angus Bumby is Alice Liddell's shrink who uses hypnosis to erase Alice's traumatic memories of her family's death. Bumby's motivation is that he is the one who started the fire that burned down her house and killed said family, in an attempt to cover his tracks after raping Alice's sister Lizzie. Nowadays, he makes a profit on the side via pimping the children in his orphanage, who he's brainwashed and broken into Empty Shells. Bumby justifies his actions by acting like Lizzie was simply playing hard to get; claiming that he was providing a service to the community; and thinking that Alice would be better off as a prostitute. In his 'Wonderland' persona, the Dollmaker, Bumby feeds the Insane Children-now turned into dolls-to the Infernal Train, with even the greatest villains of Wonderland terrified of him and his actions.
  • Crossover Ship: Alice/Daniel is pretty popular, due to their similarities (both being British, both mentally scarred etc.)
  • Demonic Spiders: Depends on the difficulty being played on. Once the 3x damage multiplier gets applied on Alice, the various enemies that usually connect hard hits frequently(and dodging from Alice's attacks quite often) will start to look like these.
  • Ensemble Dark Horse: The Carpenter is wildly popular and considered the best character in the game. Even American Mcgee himself said that he's his favorite.
  • Faux Symbolism: Alice prominently wears a necklace of the Greek letter omega. At the bottom of the front of her dress are the alchemical symbols for copper (which is upside down for some reason) and tin. These and other alchemical symbols also show up in the environments. However, there does not appear to be any kind of meaning behind how they are used.
  • 'Funny Aneurysm' Moment: The things the orphanage kids say to Alice during the first London segment come off as innocent, if a little odd, first time round. Then you look back on them with the knowledge of what Dr Bumby is using them for. One notable example is this conversation between two little boys- 'She [Alice] hates being touched' 'Who likes it, then?'. They're being used as prostitutes. You do the math.
  • Game-Breaker: The fully-upgraded Teapot Cannon. Shatters enemy defences with one hit, is able to kill them with another.
  • Goddamned Bats: Quite a few enemies may qualify, but especially the Bolterflies and Ink Wasps if they make contact.
  • Good Bad Bugs: This, which will in about twenty minutes get you an 80G achievement you'd normally have to replay the entire game for.
  • Jerkass Woobie: The March Hare and the Dormouse. Yes they've gone too far, being bad bosses and all, but it's justified revenge in their eyes. Not to mention them being taken down quite easily, it makes them seem ineffective, in a way.
  • Scrappy Mechanic: Pressure pads, specifically when Alice must hold one down with a clockwork bomb then rush somewhere else before the timer runs out. Not so bad when she just has to get to a lift or something. Very irritating when she has to shoot a clock that's so far away most of the time has run out before she even gets there.
    • To find the pig snouts, you need to have VERY good hearing (and that's not counting the invisible pig snouts the game likes to throw at you). If you have a hearing problem, then you're out of luck without a guide.
  • Slow-Paced Beginning: The Foundry, which is only the second area you visit, is easily the dullest area of the game, and one of the longest. This led to many a bad review from people who didn't know it gets better after that.
  • Some Anvils Need to Be Dropped: Children forced into being sex workers. This is a massive problem, especially in third world countries, that doesn't get much attention.
    • Don't let your own issues blind you to reality. Alice saw several red flags (if her scattered memory fragments of him are any indication) that Dr. Bumby didn't have her best interests at heart, but she allowed him to try and erase her memories because forgetting her past was easier than dealing with her pain. She was also so caught up in her own problems that she completely failed to see the abuse that was happening to the other orphans.
  • Uncanny Valley: Not just the Wonderlanders, but if you really find those prostitutes in London attractive, you either have an awful taste in women or a REALLY frustrated Libido.
  • What Do You Mean, It Wasn't Made on Drugs?: Not surprising, considering that the game is a mature parody of Alice's Adventures in Wonderland. On its own though, it has flying pig snouts which requires to be shot with a pepper gun, making them disignate followed by a passageway or basket appearing. One moment in the game which can be really considered a 'drug trip' is the beginning of chapter 5, in which you are treated to disturbing hallucinating images and visions as you walk through an insane asylum.
  • The Woobie: Every. Single. Character in one way or another (although there are a few exceptions, like Pris Witless and Bumby). But special mention goes to the following:
    • Alice, who gots through much more mental (and somewhat psychical) abuse and manipulation than the first game, to the point where she's, without a doubt, the series most sympathetic character.
    • Lizzie, who, after she refuses what he wants ('I'm no toy! He wanted me to do things I didn't want to do.'), gets stalked, harassed ('Once the bounder followed me into the Ladies at Waterloo Station. I had to call the attendant.'), and eventually raped and killed by Bumby.
    • The Oysters, who get eaten and maimed by the Walrus.
    • The White King who you have to kill in order to proceed.
    • The poor tortured, experimented-on Dodos.
    • The Mad Hatter, who admits that all he wanted was for everything to go back to normal before being crushed.