Alice Madness Returns Jumping Problems

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Alice madness returns review
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The events of Alice: Madness Returns begin where the previous game America McGee's Alice left off: desperately struggling with her own mind, Alice is now in an establishment for children with psychological problems, and memories of her whole family dying in the fire haunt her. Now another threat - w. Alice: Madness Returns is the sequel to the third person action-adventure. I'd detail how often you prefer dealing with illusions rather than the real thing. Problems you refuse to deal with don't exist! You deny reality! Now, who would want that? Who benefits from your madness?! Alice: The destruction of Wonderland. Is the destruction. Jun 14, 2011  Following in the footsteps of last year's Dante's Inferno, Alice: Madness Returns is a dark and mature, yet loose retelling of the classic Alice literature by Lewis Carroll. Being a sequel, the game takes place ten years after the events of the first Alice game. Alice is now an impoverished orphan working at a London orphanage.

Alice Madness Returns Jumping Problems

Wonderland has gone mad. Well, madder than usual. In Alice: Madness Returns, you're Alice ten years after American McGee's Alice left off, exploring the corrupted Wonderland and learning about her past.

Alice embarks on a journey to discover the true cause of her family's mysterious death, jumping from a gloomy London to a rich Wonderland. Although the some parts are a little choppy, the graphics and story really captivated me. Lets start, shall we.

A world of pure imagination and terror.

The design and graphics of this game are absolutely beautiful. The realistic and dark streets of London that you jump to and from are hauntingly beautiful, but they don't even compare to the worlds of Wonderland. From the Hatter's Domain to Queensland, these terrifying and wonderful worlds that you are in make the game worth playing.

As a girl, and I'm not afraid to say this, the outfits are one of the coolest parts of the game. In each chapter, Alice adorns a new outfit, fitting her into the world around her. They are so frickin' cool. Alice even wears a steam punk outfit in the Hatter's Domain, which is my absolute favorite, being a steam punk cosplayer.

The action sequences in the game are pretty simple. Spam one move and you should do fine. There are some enemies that have to have a different approach but if you upgrade the Hobby Horse once you get it, you shouldn't have any problems dealing with the enemies. Seriously, the Hobby Horse is my favorite.

But what is my absolute favorite part of this game? The Cheshire Cat. His dialogue between Alice was fantastic and I couldn't have asked for a more frighteningly poetic character. I've told my boyfriend that I want him as a pet. He said no.

I honestly loved the combination of everything Alice in Wonderland. I've always been a fan so to see all the components of one of my favorite books and movies was fun. I never played the original, but since I was able to buy both games and plan on playing American McGee's Alice very soon.

Not so wonderful.

Some things in the game are very inconsistent. It seemed like they had different people work on different areas of the game but didn't work together to make them mesh. I was also frustrated with how easy it was to die. You're supposed to do it often, jumping off of things and fighting tons of enemies at once, but seriously? Can't you just give me a break? By the end of the second chapter I had to put it down from frustration. There were also a lot of 'timed' elements to the game which made it hard to not throw my laptop across the room.

I played the game on my PC, and it took me a couple minutes to get the controls the way I wanted it, and it wasn't perfect. You can't really test all of them until you get right into the action, which was frustrating. I guess I was just used to my MMORPGs.

The verdict?

Overall the story was superb, but some of the gameplay and controls were lacking.

All in all, I am rating this game a little higher than it deserves. I always hold story and graphics way higher than how the game actually performs. I loved the gore, the terrifying creatures, the beautiful scenery, and the magical story.

There have been talks of a third American McGee's Alice game in the works so I hope they deal with these kinks to offer us another game to be apart of the legacy.

Fan Of Games

@ClankANDReaverLOVA: That's quite true about the reviewers, but people play games because they think they're interesting- not because a reviewer gave it a bad score. A reviewer could give a game the worst score, and some people might still play that game just because they enjoy playing it. It's the same with movies and television shows as well- critics just point out all the flaws, but people can still like the movie.

As to my current opinion on Alice: Madness Returns, I must say that the PC version of it is quite laggy- and that's the only version of the game I have. I was at this one area in the beginning of Wonderland- in the first chapter of the game- where the ground collapses and pipes spewing this sort of black substance appear. Alice had to jump and float over those pipes, and she'd turn into a bunch of butterflies every time she so much as touched a bit of the black substance (or fell, which sometimes happened). When I tried to get this one piece of memory- or something like it- that was on a cliff, I had made so many attempts at trying to get it because of how laggy the game was. Eventually I got it before I moved on, though my progress in that same area was slowed- primarily because the lag caused Alice to not go real high (or real far, if that also was affected) whenever she jumped. Because of that, I was stuck in that one area with no idea where to go exactly- I had tried to jump up a ledge where I believed was the way ahead, but I started to doubt whether or not that was the correct path. And it was all because of the lag.

Another problem I had later in the game- still on the first chapter- was in the Hatter's territory. I had to jump on invisible platforms I could only see when Alice was tiny in order to get another memory. However, I couldn't reach it because of the lag causing problems with Alice's jumping physics- and I believe that whole jumping puzzle was laggy, but I had to give up because I couldn't get to the final platform.

For Alice: Madness Returns on the PlayStation 3, a GameFAQs message board topic titled 'It's crazy how underrated this game is'. Alice madness returns underrated movies. Alice: Madness Returns really is an underrated gem because it sets up nicely a sequel, but sales didn't meet their goals so it was cancelled which is a shame. There is hope though. In 2013, American McGee started a Kickstarter to fund a concluding chapter in the Alice series called 'Alice: Otherlands'. Nov 10, 2011  Alice Madness Returns is such an underrated game Discussion in ' The Vestibule ' started by TorrieWLover, Jun 27, 2011.

Alice Madness Returns Jumping Problems 2017

Later on in Hatter's territory, I came to the March Hare, but at a point where I had to jump up some steps in order to get to the top one, I experienced another problem with the game: the camera angles- specifically the 2D perspective it took at the stairs. For that part, I had to jump up the steps while avoiding getting squashed by the huge iron fists (or boots, but whatever they were didn't matter); but most of my attempts ended in failure because of not just the lag, but also because the camera had to switch to a 2D perspective. Those problems seriously messed up my progress to the point where I don't want to play the game anymore- and I went through those problems a few months ago, so I had stopped playing then.

At first I thought my reason for quitting was because I had to float across a large gap with more of those iron fists looking to crush me after I got to the top step. You know those timer things that will turn green when you hit them with a projectile? Well, I couldn't see one of them there, and I don't recall even noticing one there at all, but that wasn't really one of my reasons for quitting the game. I'd say it was whenever Alice fell, or got crushed by those iron fists, she'd have to start all over again at the bottom of the stairs where the camera switched to the 2D perspective. That was one of my real reasons for quitting.

Lag, bad camera angles, and starting over at the beginning of a difficult part because of those two problems. All problems that make players just want to stop playing the game for good.

I understand that games, no matter what version of the game you're playing- PC, Xbox 360, Playstation 3- can be laggy in some spots; but if the lag is in an area that will cause players to wonder where the path is/goes, or cause them to give up on getting something that should be real easy to get, they should just not play the game anymore because it's not worth it to play a game that's full of so much lag. There's also the matter of the camera angles, as they can seriously cause so many problems with making progress because of where the camera is pointing. And having to start over at a certain difficult point because those two problems combined together screwed you over? That's when you have to put the controller down/open the start menu, return to the main menu (if you choose to), and shut the game off- and for good. I'm certainly glad I did.

Alice Madness Returns Game

10/2/2011 #3