Alice Madness Returns Ghost Bomber
A selection of some of the game projects that I've worked on.
Alice: Madness Returns like the original 2000 game release for PC that it is a sequel to, is a third-person, single player, action game that incorporates platforming and combat gameplay. Playing as Alice players retreat into Wonderland for comfort from the real world, only to find it in even more shambles than before. For Alice: Madness Returns on the PlayStation 3, a GameFAQs message board topic titled 'how do I beat the ghost pirate'. Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creating the characters, environments, special effects and other visual assets for the game.
MONUMENT VALLEY
- Jul 20, 2011 Lost Souls are ghost pirate looking enemies. They hold and throw two bombs at you. Use your Pepper Grinder to blow up the bombs before they throw them.
- Alice: Madness Returns Walkthrough for PS3, PC and XBOX 360.
For Alice: Madness Returns on the Xbox 360, a GameFAQs message board topic titled 'laughing bomb guy (underwater)'. Alice: Madness Returns™ Spicy Horse Standard Edition As children we were told the story of Alice, a girl who went on an amazing adventure with mischievous cats, fancy tea parties, and an extremely irritable Queen. This isn’t a fairytale.
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse Alice madness returns mobile. |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
Alice Madness Returns Steam
HACKYCAT
Alice Madness Returns Esrb
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Alice madness returns vertical look. Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |