Alice Madness Returns Executioner Fight

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Jun 12, 2011 This is a Fight Scene from the new released game 'Alice: Madness Returns' Its a very nice Hack n' slay // Jump n' run game Hope you enjoy it If you like: Rate, sub and comment me. Jul 02, 2011  Alice Madness Returns - Meeting the queen - Duration: 2:47. Artorius 607,045 views. The Hatter's Domain was an area of Wonderland and the home of the Mad Hatter, March Hare, and Dormouse. It was taken over by the Hare and Dormouse after being tricked and turned it into a factory to build the Infernal Train. It collapsed when the Mecha was destroyed by a giant metal teapot dropped by the Hatter and was submerged in tea. Hatter's Domain could be considered to be the 'Behind the.

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Alice madness returns esrb

Welcome to the Alice: Madness Returns FAQ. After eleven long years, fans of American McGee's Alice finally get the chance to return to Wonderland! Since we last saw Alice, she's grown up, left Rutledge Asylum and is currently living in London under the care of Dr. Then jump to the platform that's hanging in the sky. You're going to fight a few Card Guards and a Menacing Ruin. Once you've defeated them, you'll head to a new area, with the Executioner behind you. While fighting the Hatter, he used these machines to distract Alice as he rested. Alice: Madness Returns. An Automaton was present near the edge of the Crockery. However, it had been long shut down and the Madcap inside it were only skeletal remains whose hands were firmly clutched to the gears. For Alice: Madness Returns on the PlayStation 3, FAQ/Walkthrough by Bkstunt31. The right side of this area has some teeth. Continue on to fight a ghost pirate, but after the fight another pirate will beg alice to help his shipmates, opening a door up ahead. The executioner will break down the door and chase you.

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Alice: The Hatter's Domain, almost as I remember it! Cheshire Cat: Appearances, as you know better than most, can be deceiving, Alice.Much has changed since your last visit. Alice: Dr Bumby says change is 'constructive', that 'different' is good. Cheshire Cat: Different denotes neither 'bad' nor 'good', but it certainly means not the same!Find the Hatter, Alice. Alice madness returns mad hatter. Feb 09, 2016  50+ videos Play all Mix - Melanie Martinez - Mad Hatter (Unoffical Video) Alice: Madness Returns YouTube WE'RE GOING TO WONDERLAND! - Alice: The Madness Returns - Part 1 - Duration: 12:31. The Mad Hatter is an antagonist in the video game American McGee's Alice.He remains a fanatic of time, but is no longer the tea party-loving hatter that he was during Alice's last visit to Wonderland. He is now a psychopath, literally gone 'mad' and obsessed with time and clockworks, considering himself to. The Hattress is one of Alice Liddell's outfits available as DLC, inspired by the Mad Hatter. The dress' in-game effect is Alice losing Teeth instead of Roses when she is hit by an enemy. Alice has taken the Hatter's preference about her hair getting cut, as her locks had been trimmed into a crop. The dress also changes Alice's irises to a copper color with a gear spinning around each one.

  • The end of the Executioner chase where Alice runs into a clearing, finds and eats the 'Eat Me' cake. The Executioner runs in, ready to attack, then Alice grows to massive size. Cue an Oh, Crap! from the Executioner who drops his scythe (and his jaw.) before he meets the underside of Alice's shoe. You are then given a tutorial on playing as Gigantic Alice. Unlike previous tutorials, the drawing of Alice is now large enough to have a face. A very bright happy face.
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  • After the introductory part of Deluded Depths, Alice and the Mock Turtle are attacked by sharks and Alice gives her snark a workout.
    Mock Turtle: Confounded beasts, they want my ship!
    Alice: I think you're more to their taste.
    Mock Turtle: Never! We're almost relatives!
    Alice: You're related to soup, Admiral.
  • This exchange, mainly due to Carpenter's motor-mouthed response:
    Carpenter (to Alice): You need to deal with these sailors. It's your time.
    Walrus: Time? Time? The time has come to talk of ships and, and, and vegetables and royalty and, and, and whether pigs have wings..and so on.
    Carpenter: Enough of that, Walrus. Youstartwailingabouttherebeingtoomuchsandonthebeach, I'llhaveyourblubberforbreakfast!
  • Alice summarizing the Carpenter's Oyster Show, just before everything goes wrong in a most disturbing fashion.
    Carpenter: Ladies and Gentlemen! Welcome to the SHOOOOOOOOOWWWWWW!
    *Oyster girls run up on the stage and start dancing as the Carpenter sits next to Alice*
    Alice:Rather bizarre show..
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  • Whenever Alice interacts with the Hatter.. while wearing the Hattress Dress. Seeing the reassembled Hatter leaping from factory to factory with a tiny female version of himself clinging to his back is equal parts funny and adorable.
  • The first 'boss' fight with the March Hare and the Dormouse can give a few laughs and/or aggravation to the player. Alice, and even the player, is prepared for their first boss fight with a big mechanical monster, but immediately, a giant tea pot falls on them and knocks them out completely. The way they fall out is comical at best.
  • It's subtle, and you almost have to be listening for it, but when Alice smashes the first of the Queen's hearts when she's Giant, you can hear the Queen say 'It's only a flesh wound.'
  • Alice saying 'booop' whenever she successfully shoots a time-switch.
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  • When you recover the Mad Hatter's arms and legs, a group of mechanical arms put him back together. And when they place upon him his hat, one hand pats the top of it gently.
  • Some of the wrong answers to Radula Room riddles can be funny on their own.
    • King's cloak, priest's cassock, lady's wrap, judge's robe all hang by me. What am I?
      London Gibblet or Lord High Executioner
    • What warms like the summer sun, heats like a blazing fire, and yet does not burn?
      Molten Lava
    • I talk, but I do not speak my mind. What am I?
      A politician.
    • What always runs but never walks, often murmurs, never talks, has a bed but never sleeps, has a mouth but never eats?
      A suicidal insomniac.
    • Feed me I live; Give me a Drink and I die.
      An Alcoholic.
  • While the interlude where Alice relives her experiences in the insane asylum is primarily terrifying, there is a moment of hilarity when she encounters Tweedledee and Tweedeledum (and, thanks to the Mind Screw nature of this sequence, their orderly counterparts in the real world):
    Tweedledee: I know..
    Tweedeldum: Which way's up and which way's down?
    Tweedledee: I was going to say..
    Tweedeldum: Your prayers?
    Tweedledee: Don't interrupt. If I can't..
    Tweedeldum: Go to the lavatory?
    Tweedledee: Maddening..
    Tweedeldum: Yes you are. But what am I?
    Tweedledee: I'll give you..
    Tweedeldum: A present? You shouldn't. I've nothing for you.
    [..]
    Tweedeledum: I defer to your enormouse arse, Your Worship.

Alice Madness Returns Executioner Fight 2

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Alice Madness Returns Executioner Fight Movie

  • Anticlimax Boss:
    • The March Hare and the Dormouse, much like the first game, are built up to be early bosses as you search for Hatter's arms and legs, but the only thing of note they do is try to impede your progress in your quest. They both flee after you break their machinery and defeat all the enemies in their area. At the end of the chapter they prepare to fight her inside a Humongous Mecha, but are ejected from it when the Mad Hatter throws a big ol' teapot at it.
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    • The Executioner chases you through the Queen of Hearts' castle and the now-rotting hedge maze, and is completely invincible.. that is, until a cutscene kicks in where Alice finds and eats the cake that makes her grow much bigger in size. She simply stomps on the Executioner, who is now so scared he drops his scythe.
    • To be honest, the only realBoss Fight in the game is the final one against the Dollmaker on the Infernal Train.
    • Judging by the level design and concept arts there should be a boss battle at the end of each chapter. They're absent probably due to budget/deadline reasons.
      • Actually it's because symbolism. The March Hare, The Dormouse, and the Executioner are all parts of Alice's mind. They're all set up as if they would be boss battles because Alice thinks she's the problem. But she's not. Bumby is. So he's the only boss fight because he's the only real enemy.
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  • Awesome Art: The game's art direction is the most acclaimed aspect of the game, and for good reason. Every single asset looks lovingly hand-crafted, not to mention the impressive 'moving papers' animated cutscenes.
  • Badass Decay: Last seen as a towering, shrieking 300-foot tall monstrosity spread across Wonderland, the Queen of Hearts is now trapped in her rotting kingdom, physically resembles Alice's older sister Lizzie (Alice's superego according to Mcgee), and besides Caterpillar is among the few helpful people in Wonderland.
  • Bizarro Episode: The Dollhouse initially seems to be this. Unlike the other levels, there are no hints or suggestions of dolls anywhere to foreshadow the theme of the next level, and Alice is abruptly placed there without so much as an entry cutscene. There are also no inhabitants from the original Wonderland to be found, aside from the Cheshire Cat, and the level of disturbing imagery reaches previously unprecedented heights. Of course, it later turns out to be perhaps the most important step in Alice's journey, as it is here that she finally learns the full truth of her family's demise as well as the real-world abuse of the orphans in Dr. Bumby's care.
  • Breather Level:
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    • Cardsbridge, the first level of chapter 4. No enemies, no disturbing imagery, just peaceful jumping puzzles as you wind your way towards a horrible rotting castle inhabited by your worst Wonderland enemy.
    • All of chapter 6, what little there is, is a breather after chapter 5. No enemies, no platforms, no secrets; there's literally nothing at all except the final battle and a few cutscenes to close off the plot.
  • Complete Monster: Dr. Angus Bumby is Alice Liddell's shrink who uses hypnosis to erase Alice's traumatic memories of her family's death. Bumby's motivation is that he is the one who started the fire that burned down her house and killed said family, in an attempt to cover his tracks after raping Alice's sister Lizzie. Nowadays, he makes a profit on the side via pimping the children in his orphanage, who he's brainwashed and broken into Empty Shells. Bumby justifies his actions by acting like Lizzie was simply playing hard to get; claiming that he was providing a service to the community; and thinking that Alice would be better off as a prostitute. In his 'Wonderland' persona, the Dollmaker, Bumby feeds the Insane Children-now turned into dolls-to the Infernal Train, with even the greatest villains of Wonderland terrified of him and his actions.
  • Crossover Ship: Alice/Daniel is pretty popular, due to their similarities (both being British, both mentally scarred etc.)
  • Demonic Spiders: Depends on the difficulty being played on. Once the 3x damage multiplier gets applied on Alice, the various enemies that usually connect hard hits frequently(and dodging from Alice's attacks quite often) will start to look like these.
  • Ensemble Dark Horse: The Carpenter is wildly popular and considered the best character in the game. Even American Mcgee himself said that he's his favorite.
  • Faux Symbolism: Alice prominently wears a necklace of the Greek letter omega. At the bottom of the front of her dress are the alchemical symbols for copper (which is upside down for some reason) and tin. These and other alchemical symbols also show up in the environments. However, there does not appear to be any kind of meaning behind how they are used.
  • 'Funny Aneurysm' Moment: The things the orphanage kids say to Alice during the first London segment come off as innocent, if a little odd, first time round. Then you look back on them with the knowledge of what Dr Bumby is using them for. One notable example is this conversation between two little boys- 'She [Alice] hates being touched' 'Who likes it, then?'. They're being used as prostitutes. You do the math.
  • Game-Breaker: The fully-upgraded Teapot Cannon. Shatters enemy defences with one hit, is able to kill them with another.
  • Goddamned Bats: Quite a few enemies may qualify, but especially the Bolterflies and Ink Wasps if they make contact.
  • Good Bad Bugs: This, which will in about twenty minutes get you an 80G achievement you'd normally have to replay the entire game for.
  • Jerkass Woobie: The March Hare and the Dormouse. Yes they've gone too far, being bad bosses and all, but it's justified revenge in their eyes. Not to mention them being taken down quite easily, it makes them seem ineffective, in a way.
  • Scrappy Mechanic: Pressure pads, specifically when Alice must hold one down with a clockwork bomb then rush somewhere else before the timer runs out. Not so bad when she just has to get to a lift or something. Very irritating when she has to shoot a clock that's so far away most of the time has run out before she even gets there.
    • To find the pig snouts, you need to have VERY good hearing (and that's not counting the invisible pig snouts the game likes to throw at you). If you have a hearing problem, then you're out of luck without a guide.
  • Slow-Paced Beginning: The Foundry, which is only the second area you visit, is easily the dullest area of the game, and one of the longest. This led to many a bad review from people who didn't know it gets better after that.
  • Some Anvils Need to Be Dropped: Children forced into being sex workers. This is a massive problem, especially in third world countries, that doesn't get much attention.
    • Don't let your own issues blind you to reality. Alice saw several red flags (if her scattered memory fragments of him are any indication) that Dr. Bumby didn't have her best interests at heart, but she allowed him to try and erase her memories because forgetting her past was easier than dealing with her pain. She was also so caught up in her own problems that she completely failed to see the abuse that was happening to the other orphans.
  • Uncanny Valley: Not just the Wonderlanders, but if you really find those prostitutes in London attractive, you either have an awful taste in women or a REALLY frustrated Libido.
  • What Do You Mean, It Wasn't Made on Drugs?: Not surprising, considering that the game is a mature parody of Alice's Adventures in Wonderland. On its own though, it has flying pig snouts which requires to be shot with a pepper gun, making them disignate followed by a passageway or basket appearing. One moment in the game which can be really considered a 'drug trip' is the beginning of chapter 5, in which you are treated to disturbing hallucinating images and visions as you walk through an insane asylum.
  • The Woobie: Every. Single. Character in one way or another (although there are a few exceptions, like Pris Witless and Bumby). But special mention goes to the following:
    • Alice, who gots through much more mental (and somewhat psychical) abuse and manipulation than the first game, to the point where she's, without a doubt, the series most sympathetic character.
    • Lizzie, who, after she refuses what he wants ('I'm no toy! He wanted me to do things I didn't want to do.'), gets stalked, harassed ('Once the bounder followed me into the Ladies at Waterloo Station. I had to call the attendant.'), and eventually raped and killed by Bumby.
    • The Oysters, who get eaten and maimed by the Walrus.
    • The White King who you have to kill in order to proceed.
    • The poor tortured, experimented-on Dodos.
    • The Mad Hatter, who admits that all he wanted was for everything to go back to normal before being crushed.